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Post by CIPHER on Apr 1, 2012 23:35:34 GMT -5
[classy=threadbg][classy=maintitle] BOARD MECHANICS [/classy][classy=border][/classy][classy=textwall] You might need to know a little bit about Katekyo Hitman Reborn to understand what is listed below. If the concept of Reborn interests you, but you can't grasp the concept just from what we've written below, don't be afraid to PM a staff member, leave your questions in the Site Support board, or ask around in the chatbox! Just so you know, there were some aspects of Reborn! that didn't appeal to us, so pardon us if we left some out. [classy=subtitle] DYING WILL FLAMES [/classy][classy=subborder][/classy][classy=subtext] A Reborn! board wouldn't be a Reborn! board without DYING WILL FLAMES, so it's a given we keep them. Of course, as we know, there are the two kinds of Dying Will Flames: the FLAMES OF THE SKY and the FLAMES OF THE EARTH. We generally accept any of the Flames of the Sky. Flames of the Earth are only reserved for the Shimon, while the Eighth Flame is reserved for the Vindice. Any other Flames are not accepted at the moment.[/classy] [classy=subtitle] BOX WEAPONS AND ANIMALS [/classy][classy=subborder][/classy][classy=subtext] Even though our site is fast forwarded into the future, Tsuna and his Guardians (as well most of the representatives of the Representative Battle of the Rainbow Arc...) were already able to use Box Weapons and Box Animals. We know Box Animals typically fall under Box Weapons, but we have separated for the sake of Ciph's OCD problem. Listed below are Box Weapons and Equipment available for use. [classy=bq2][classy=tabhead] BOX WEAPONS [/classy] ★ Box Weapons (Releasing your weapon from the box.) ★ Box Animals (Releasing your animal from the box. like pokemon! wat) [classy=tabhead] EQUIPMENT [/classy] ★ Storage Boxes (Able to store things other than weapons and animals in the box.) ★ Battery Boxes (Able to store Dying Will Flames for later use.) [/classy] [/classy] [classy=subtitle] ANY GEAR/RINGS/FORMS BEYOND THE ORIGINAL SET [/classy][classy=subborder][/classy][classy=subtext] For now, we are accepting any original Famiglia rings, such as the original Vongola rings, and original Box Weapons & Animals. After much deliberation, we're also allowing Cambio Forma (not Version X) as well as the Boxes of Carnage, but this is as far as we'll take it. These forms will be up for purchase at a later date. We also do not go by any ranks for Boxes and Rings. [/classy] [/classy][/classy]
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Post by CIPHER on May 8, 2012 20:25:33 GMT -5
[classy=threadbg][classy=maintitle] FLAMES OF THE SKY [/classy][classy=border][/classy][classy=textwall]
These are our own personal descriptions of the Flames of the Sky, as well as their mechanics and abilities. Also, any Flames listed here are the Flames that we will accept.
[classy=subtitle] SKY FLAME (CIELO) [/classy][classy=subborder][/classy][classy=subtext]
The Sky Flame itself behaves the most like actual fire out of the Seven Flames of the Sky. It is very rare and is usually an indication of worthiness to be a Mafia Boss. It's massive power output makes it ideal for attacks and propulsion alike. Aside from dealing damage, Sky Flames also have the Harmony characteristic, a mysterious attribute that assimilates objects and flame with itself. Harmony is typically used to absorb incoming flame attacks or render them harmless by harmonizing them with the surroundings. It comes in two varieties. There is a soft flame with moderate power that is easily controlled, and the hard flame with explosive strength that is more difficult to master. The soft flame is a light orange, becomming darker the closer it is to the center, while the hard flame is a translucent dark orange core.
[/classy] [classy=subtitle] STORM FLAME (TEMPESTA) [/classy][classy=subborder][/classy][classy=subtext]
Storm Flames have an overall red color scheme. The edges are a distinctively dark red. Disintegration is the special attribute of Storm Flames, able to break down and destroy anything they come into contact with. As such the Storm Flame is one of the most destructive flames and is best used on the offensive.
[/classy] [classy=subtitle] RAIN FLAME (PIOGGIA) [/classy][classy=subborder][/classy][classy=subtext]
Rain Flames are bright blue and shimmer with wave like particles, giving the illusion of water. Their special attribute is Tranquility. Rain Flames dull objects and inhibit activity. With this power they can reduce the movement of objects to a standstill and even calm other dying will flames, extinguishing them.
[/classy] [classy=subtitle] SUN FLAME (SERENO) [/classy][classy=subborder][/classy][classy=subtext]
Sun Flames shine a glowing white with yellow edges. While they possess one of the least offensive capabilities, they have the ability of Activation, able to stimulate activity in other things. Sun Flames are best put to use strengthening others. For example, a sun flame user may activate the cell regeneration rate, dramatically shortening the time for a wound to heal, or even activate the human body, causing super-human levels of performance.
[/classy] [classy=subtitle] LIGHTNING FLAME (FULMINE) [/classy][classy=subborder][/classy][classy=subtext]
Lightning Flames are green in color and have the distinction of behaving more like electricity than flame. They crackle instead of burn and can be used to electrocute enemies. Lightning Flames' special ability is Solidification. Able to harden objects and flames alike, Lightning Flames are ideal for creating barriers as well as strengthening weapons, becomming both the Unstoppable Force and the Immovable Object. Lightning Flames may even harden themselves, sharpening the lightning to a cutting edge.
[/classy] [classy=subtitle] CLOUD FLAME (NUVOLA) [/classy][classy=subborder][/classy][classy=subtext]
Cloud Flames are purple, with a dark core and light edges. They produce a distinct flickering when created. Cloud Flames carry the ability of Propagation. Cloud Flame utilizers can use this attribute to rapidly multiply both size and number of objects.
[/classy] [classy=subtitle] MIST FLAME (NEBBIA) [/classy][classy=subborder][/classy][classy=subtext]
Mist Flames glow a faint smoky indigo. They have very little offensive and defensive power, with the majority of their strength lying in their special attribute, Construction. Mist Flame shape objects from flame. This makes it a perfect match for Illusionists. Rather than inserting an illusion into the victim's mind, Mist Flames are used to generate Real Illusions which exist in the real world and have actual mass.
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[classy=threadbg][classy=maintitle] FLAMES OF THE EARTH [/classy][classy=border][/classy][classy=textwall]
These are our own personal descriptions of the Flames of the Earth, as well as their mechanics and abilities. Also, any Flames listed here are the Flames that we accept unless stated otherwise.
[classy=subtitle] EARTH FLAME (TERRA) [/classy][classy=subborder][/classy][classy=subtext]
The most distinct ability of the Earth Flame is the ability to manipulate gravity. Earth Flame users can both lighten objects by lowering gravity and crush objects by increasing it. They may also change gravity locally, allowing them to push and pull things to the point that during its introduction many characters thought it was a form of telekinesis. Aside from that, the Earth flame may also appear as a regular flame comparable in behavior to the Flame of the Sky except with a reddish brown hue.
[/classy] [classy=subtitle] FOREST FLAME (FORESTA) [/classy][classy=subborder][/classy][classy=subtext]
Forest Flames do not have a fire-like appearance. Instead they look like tiny leaves. The flames themselves cut rather than burn the victim. Forest Flames also grant the user the ability to control plant life by infusing it with their flames.
[/classy] [classy=subtitle] MOUNTAIN FLAME (MONTAGNA) [/classy][classy=subborder][/classy][classy=subtext]
Mountain Flames integrate themselves with earth and stone to form a compound that appears as bits of stone giving off a flame-like aura. The flames give the user the ability to freely control flame infused rock to construct weapons and defenses alike.
[/classy] [classy=subtitle] SWAMP FLAME (PALUDE) [/classy][classy=subborder][/classy][classy=subtext]
Swamp Flames can degenerate and break down inorganic substances. It appears as murky water commonly found in a swamp when fermenting objects.
[/classy] [classy=subtitle] GLACIER FLAME (GHIACCIAIO) [/classy][classy=subborder][/classy][classy=subtext]
Glacier Flames look like ice shards and can freeze objects as well as sculpt the ice into objects. Structures made of Glacier Flames have a very high if not impenetrable defense.
[/classy] [classy=subtitle] DESERT FLAME (DESERTO) [/classy][classy=subborder][/classy][classy=subtext]
Desert Flames allow the user to make illusions. Distinct from the Mist Flame of the Seven Flames of the Sky, Desert Flame illusions are formed from millions of tiny grains of sand-like flames coming together and when dispelled return to sand and blow away into the wind.
[/classy] [classy=subtitle] UNNAMED FLAME [/classy][classy=subborder][/classy][classy=subtext]
UNAVAILABLE. While never mentioned by name, the unnamed flame has a bubbly, watery goo like appearance and can slash and tear.
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[classy=threadbg][classy=maintitle] OTHER FLAMES [/classy][classy=border][/classy][classy=textwall]
These are our own personal descriptions of other Flames, as well as their mechanics and abilities.
[classy=subtitle] THE EIGHTH ELEMENT [/classy][classy=subborder][/classy][classy=subtext]
The flames of the Vindice; a flame that has lost its name to the sands of time, and the signature ability of the Neutral Vindice Famgilia. Instead of shining brightly like a true flame, these are rather inky in nature as if someone toppled over an inkwell. The pitch black flames slowly pour out from their source; a Vindice ring or otherwise as thin inky tentacles that slowly intertwine as they go, expanding the further out from their source they go. A fully ignited Eighth Element Flame takes the appearance of a deep inky shadow.
Arguably one of the strongest flames, the Eight Element has a energy output higher most, if not all of the other known flames giving it an explosive, and unstable nature. Said explosive nature can be used in combat by compressing the flame, and releasing it as a burst of energy. This explosive energy of the flame can also be used to coat the user thus resulting in increasing their base attributes such as strength, speed, etc. By how much this increases is unknown. Despite this the main property of the Eighth Element is the ability to connect two locations together via a heavy, inky darkness. In order to use these portals. While mostly used as transportation by Vindice, these portals can vary inside, and be used for more than just transportation all thats needed is a creative mind.
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